StarCraft improved upon its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-regarded 1996 SSI release War Wind. The unit types accessible to Just about every race outline its racial identification. The Protoss can area powerful and highly-priced warriors and equipment, even though the Zerg rely on sheer numbers and velocity to overwhelm their opponents.
We understood that our Terrans had been going to be tough and soiled. We knew we 무에타이 wanted the Protoss to generally benot savage, particularly, but primal, and effective. And we knew we preferred the Zerg to swarm."